High-Performance Portable Log System for unity
Unity’s standard logging system does not support log requests from threads other than the main thread, making it challenging to debug processes that require multi-threaded capabilities, such as multiplayer online games. GameLog is a free tool specifically designed to address this limitation, and it also enables easy debugging on the built version of the program, not just within the editor.
GameLog.Log("Kiarash Parvizi");
GameLog.Log("Running...", UnityEngine.Color.cyan);