(DLAA) Directionally Localized antiAliasing
DLAA it’s fasted aa shader.
2011-2022 (C)
// Replace 'screen_res' to your screen size variable
// Include DLAA
#include "dlaa.hlsl"
float4 main(p_screen I) : SV_Target
{
// Z - Image width | W - Image height
float2 fSize = screen_res.zw;
return DLAAPixelShader(I.tc0, fSize);
}
#define HDR
#define TFU2_HIGH_PASS