Custom parallel method and class definitions compatible with Unity 5.5 (.NET 3.5, C# 4.0)
Custom Parallel and Concurrent
members that compile to .NET 3.5,
C# 4.0. Compatible with Unity 5.
Supports:
A multithreaded for loop. Overloaded:
allows Int64 indexes and thread-local data.
A thread-safe dictionary. All members
are locked instance-wide when invoked.