FUEL Modding Toolkit
FUEL Modding Toolkit
FMTK is fully compatible with legally obtained retail and Steam release copies of FUEL. Pirated versions of the game are not explicitly compatible with FMTK although they may work.
FUEL.exe
, GameSetup.exe
, or SecuLauncher.exe
, now would be the time to revert them to their original names. If you have a Steam copy, this can be done with the “Verify integrity of game files…” button in the “Local Files” tab of FUEL’s Steam “Properties…” menu.fmtk-*.zip
.FUEL.exe
)mods
directory and FUEL.exe
are in the same directory.fmtk.exe
in the mods/fmtk
directory.In the event of a crash or other game state locking event, i.e. “Error: Shaders processing has failed.” or “The Game Disc could not be read.”, please check the fmtk.log
file in the mods/fmtk
directory. If you cannot resolve the reported error yourself then please open an issue or contact an FMTK developer directly.
FMTK mods are only loaded when the fmtk.exe “Blue FUEL” launcher is used to run the game. To run the game without mods enabled, simply launch it how you normally would without FMTK; uninstalling FMTK is unnecessary. You can uninstall FMTK and all FMTK mods at any time by deleting the mods
directory.
Join the Zouna Underground Discord for general Asobo Studio modding, beyond and including FUEL. If you plan on joining to ask a specific question, please read the FMTK FAQ first to see if it has already been answered.
Documentation for users and mod developers is available on Read the Docs. Documentation for FMTK developers is available on the FMTK Wiki. Bad documentation is a bug! If a piece of documentation is incomplete/incorrect open an issue so it can be improved.
See the FMTK Contributing Guidelines. For an inexhaustive list of things you can help with check out the How To Help wiki entry.
These are projects that are related to researching FUEL but not directly part of the modding process.
You can support the project by contributing.
git clone https://github.com/widberg/fmtk.git --recurse-submodules --shallow-submodules
Use the x86 Native Tools Command Prompt for VS 2022
environment while generating and building the
project.
cmake -B build -G Ninja -DWIDBERG_CLANG_CL="/path/to/llvm-project-widberg-extensions/clang-cl.exe"
cmake --build build