Simple raytracing on C# framework
Potato is a simple raytracing C# program, developed during free time.
The orignal goal was to create a dll and export it into a software to render images easly.
Since, my new goal is still create a dll but, running on gpu in realtime.
Because mipmap is not supported, changing default cubemap will result to a pixelize background
Still many things to improve, to refactor and to simply for better performance.
How to use it
Simply clone and run it.
Modify ‘option.xml’ in the ‘Resources’ folder to play with settings.
Reflection image will come soon. (But you can render your own image!)
See also rendered images folder for more!