Presets (.unit files) for the eurorack sound computer ER-301
All presets (should be) compatible with latest firmware
Discussion thread: https://forum.orthogonaldevices.com/t/a773-presets-unit-files
Loading in the ER-301 (without having to worry about which unit was
used as container):
1) press “insert”
1) press S3 again (“Presets”)
1) browse to the file
1) press “enter” to load
AD envelope with variable attack and decay, works with short triggers as input.
Unit type: custom-unit
CPU: 3.3%
Controls:
AD envelope (exponential response) with variable attack and decay, works with short triggers as input.
Unit type: custom-unit
CPU: 4.8%
Controls:
AD envelope (variable exponential response) with variable attack and decay, works with short triggers as input.
Unit type: custom-unit
CPU: 5.6%
Controls:
Very cheap decay envelope with exponential decay. This is just a slew-limiter with feedback (no fancy GUI) to keep it cheap. Adjusting time, might require adjusting the negative gain on the feedback. A bit unstable in a charming way.
Unit type: slew-limiter
CPU: 0.24%
Controls:
Glitchy, circuit bend style oscillator
Unit type: Custom Source
CPU: 4.6%
Controls:
Simple implementation of a recombination engine. One version with triangle “DNA” the other with sine.
Unit-type: Custom source
CPU: 7%
Controls:
Inspired by the non-linear circuits
sloth chaos
eurorack module.
Unit-type: Custom Source
CPU: 3.84%
Controls:
Generte random value on trigger.
Unit type: Custom Source
CPU: 0.9%
Controls:
6x stepped random in one. One random value is the actual output, the
others can be reached inside the unit as rand1-5. Advantages over
stepped random is:
1) a bit lighter on the CPU pr random (0.78% vs 0.9% for stepped random)
1) convenient if you need lots of random
Unit type: Custom Source
CPU:4.7%
Controls:
Percussive FM voice inspired by the 2opfm module by Super Synthesis
Unit type: mixer-channel
CPU: 8.4%
Controls:
Simple plucky bass voice.
Unit type: mixer-channel
CPU: 8.4%
Controls:
Karplus strong voice.
Unit type: mixer-channel
CPU: 6.2%
Controls:????
No so versatile kick drum.
Unit type: mixer-channel
CPU: 8%
Controls:
Quite versatile kick drum, with lots of sweet spots.
Unit type: mixer-channel
CPU: 10%
Controls:
Emits bursts while receiving a gate. The bursts are pulses with intervals of “burst time” and length “burst time/2”.
Unit type: custom-unit
Controls:
Converts incomming gates to triggers of selected length.
Unit type: custom-unit
Controls:
Grabs audio and play it pitched.
Unit type: two-bands
Controls:
Plays loaded sample in granular bursts
Unit type: manual grains
CPU: 9.2%
Controls :
Mangles incomming audio and plays it in granular bursts
Unit type: custom effect
CPU: 17.8%
Controls :
Repeats snip of audio on gate high.
Unit type: Custom Effect
CPU: 7.0%
Controls:
Unit type: six-bands
CPU usage: 7.2%
Room size reverb that doesn’t tax the CPU. Works on stereo channel, but is mono in, mono out.
Controls:
Unit type: Custom Effect
CPU usage: 3.25%
Wonky delay based reverb, very light on the CPU.
Controls:
Unit type: Delay
CPU usage: 1%
Wonky delay based reverb, extremely light on the CPU.
Controls:
More sophisticated (using comb filters), better mono compatibility, but more
expensive on the CPU.
Unit type: two-bands
CPU (on stereo channel): 18%
Controls:
Granular reverb based on Neil Parfitts reverb idea, recording with a Dub Looper, with dub controlled by incoming signal.
Unit type: two-bands
CPU: ~24%
Controls:
Variation of poor mans reverb 1, but recording with a Feedback Looper for a different flavor.
Unit type: two-bands
CPU: ~16%
Controls:
Sample rate reduction, with pitch tracking.
Unit type: Two Bands
CPU: 4%
Controls: