项目作者: HectorPulido

项目描述 :
Procedural content algorithm in unity
高级语言: C#
项目地址: git://github.com/HectorPulido/Procedural-Dungeon-Generation-Algorithm-Unity.git


Procedural dungeon generation algorithm with unity

This is a simple procedural generation algorithm model, using random squares to generate a wall

The minimun unity Version is 2017.3 (Sorry for that >-<)

This tutorial was made for Hector Pulido for his youtube channel
https://www.youtube.com/channel/UCS_iMeH0P0nsIDPvBaJckOw

Please consider Support on Patreon
https://www.patreon.com/HectorPulido