Procedural content algorithm in unity
This is a simple procedural generation algorithm model, using random squares to generate a wall
The minimun unity Version is 2017.3 (Sorry for that >-<)
This tutorial was made for Hector Pulido for his youtube channel
https://www.youtube.com/channel/UCS_iMeH0P0nsIDPvBaJckOw
Please consider Support on Patreon
https://www.patreon.com/HectorPulido