2D game map editor
This editor is a project that I did myself, for the challenge of Gustavo Pezzi, who put in his course Fundamentals of 2D Game Engines with C++ SDL and Lua . The Editor has a lot of bugs, I don’t implement many things, but it is the best I can do now, I hope that in the future I can will improve it. I do this project to learn more about Game Developmet and practice my skills.
All the third-party dependencies are installed using conan
First execute the setup script for install all necessary dependencies
./setup.sh
cmake -DCMAKE_BUILD_TYPE=Release -G "Unix Makefiles" -DCMAKE_TOOLCHAIN_FILE=build/release/conan_toolchain.cmake -S . -B ~/build/release
cmake --build ~/build/release --target RavenEditor -- -j X
.\setup.bat
cmake -DCMAKE_BUILD_TYPE=Release -G "Visual Studio 17 2022" -DCMAKE_TOOLCHAIN_FILE="build\release\conan_toolchain.cmake" -S . -B ~/build/release
cmake --build ~/build/release --target RavenEditor --config Release