项目作者: grzesiekmq

项目描述 :
3d game development list of concepts
高级语言:
项目地址: git://github.com/grzesiekmq/3dgamedevelopment-concepts.git
创建时间: 2021-01-27T10:28:26Z
项目社区:https://github.com/grzesiekmq/3dgamedevelopment-concepts

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3d game development ecosystem concepts

concepts
background concepts

3d game development ecosystem concepts

Additive Loading
alpha blend
ambient light
Animated Texture
anisotropy
anticheating
asset loading
Asset Pipeline
authoritative server
B-spline
backface
batching
behavior
bilinear
billboarding
binary space partitioning
Binormal
bit packing
bitmask
blend mode
bounding box
Bounding volume hierarchy
buddy list
bump map
Camera following a path
Capturing a screenshot
clear coat
Client-Server
client-side prediction
clipping plane
collision detection
Composition
Compound Shapes
Constructive solid geometry
continuous collision detection
credits
cross product
cubemap
cutscenes
Cyclic redundancy check
deferred rendering
delta time
diffuse
DirectDraw Surface
directional
dot product
draw call
dynamic textures
easing
emissive
Enhanced Subpixel Morphological Antialiasing
entity component system
environment
events
extrapolation
extrusion
Filmic Tonemapper
Finite-state machine
fog
Forward Renderer
fragment shaders
frames per second
Fresnel effect
Frustum
FXAA
G-buffer
game AI
game engine
game mechanics
game state
glb
GLSL
glTF
Graphics Device
GUI
HDR
height map
HUD
Image Based Lighting
index of refraction
input
iridescence
L-system
lag compensation
Lambertian reflectance
latency
Leaderboard
lerp
Level of detail
Light Cookie
Lightmapper
lightmapping
linear
loading screen
lobby
Lockstep
material
matrix
merging
mesh
mip-mapping
MSAA
multipass
multiple cameras
multisampling
multitexturing
navmesh
noise
normal map
normals (normal vectors)
Obfuscation
occlusion culling
OpenGL ES
options
Orbit camera
Orthographic
packets
Particle System
path tracing
pathfinding
Pause/Play game
Peer-to-peer
perspective
Phong shading
photon mapping
Physically based rendering
PID controller
point
Pointer Lock API
poly
post-processing
prefab
Preloading
primitives
procedural content generation
procedural texture
Progress Bar
projection matrix
quaternion
radians
Raycast
raycasting
raytracing
reflection
Reflection mapping
refraction
regions https://www.reddit.com/r/gamedev/comments/5l2c04/process_of_creating_a_map_with_selectable_regions/
Render Target
Render-To-Texture
renderer
requestAnimationFrame()
Resolution Scaling
Resource Loading
rigging
room
Rubber Band AI
runtime
scene
scene graph
screen space
screens
scripting
Serialization
server validation
settings
shadow mapping
shininess
skinning
skybox
slerp
specular
splitscreen
spot
standard material
State Synchronization
Static Batching
stats
Streaming
surface
TAA
Tangent
TCP
terrain
Terrain Generation from Heightmap
texture
Texture Compression
texture coordinates
texture filtering
texture mapping
texture sampling
TNB frame
tonemapping
totalizer
tournaments
transform
translucency
transparency
triangle strip
trigger
trilinear
tunelling
tweening
typed arrays
UDP
uniforms
unlit
unlockables
utils
UV mapping
vector
vertex weight
Video Texture
waypoints
WebGL
WebSockets
Z-buffer

background concepts

antialiasing
checksum
clipping
culling
Datagram
distance field
Encryption
entropy
Error detection and correction
GPU
Information theory
loading
offset
quantization
Ray
recursion
rendering
sampling
timescale