项目作者: dvdvgt

项目描述 :
Python GUI application to visualize Dijkstra and A* SPF algorithms.
高级语言: Python
项目地址: git://github.com/dvdvgt/Pathfinder.git
创建时间: 2020-10-08T20:50:31Z
项目社区:https://github.com/dvdvgt/Pathfinder

开源协议:GNU General Public License v3.0

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Table of content

  1. About
  2. Installation
  3. Usage
  4. To-do
  5. License
  6. Examples

About

This programm aims to visualize how the Dijkstra and A* algorithms work to find the shortest path between two nodes in a graph.

Dijkstra

Dijkstra’s algorithm (or Dijkstra’s Shortest Path First algorithm, SPF algorithm)[4] is an algorithm for finding the shortest paths between nodes in a graph […] (Wikipedia: Dijkstra’s Algorithm)

The algorithm may be used either for finding the shortest path between a given source and destination in graph or for finding all shortest paths from one source to all other nodes.
One popular application of this algorithm is the OSPF routing protocol used in networking as a interior gateway protocol by the routers of one network to determine the shortest path to all other routers.

A*

A (pronounced “A-star”) is a graph traversal and path search algorithm, which is often used in many fields of computer science due to its completeness, optimality, and optimal efficiency. ([Wikipedia: A search algorithm](https://en.wikipedia.org/wiki/A*_search_algorithm))

Installation

  1. git clone https://github.com/dvdvgt/shortest-path-visualizer.git
  2. cd shortest-path-visualizer
  3. pip install --user -r requirements.txt
  4. python -m pathfinder.main

Dependencies

Usage

Setting source, destination and barriers

  • Press the left mouse button to set the start and barriers.
  • Press the middle mouse button to set an optional destination node (mandatory for A* though).

Reset

  • Press the right mouse button to reset/delete a node.
  • Press ESC to reset all nodes.
  • Press C to reset all nodes except start, end and barriers.

Starting an algorithm

  • Press A to start the A* algorithm.
  • Press D to start the Dijkstra algorithm.

Generation a maze

  • Press M to start generating a maze.

Changing Destination

After the shortest path to the destination has been found you may reassign the destination to a different, already discovered (coloured grey or blue) node to show the shortest path to that node (as can be seen in the example GIF).

To-do

  • [X] Implement A* algorithm.
  • Write tests.
  • [X] Implement a maze generator.

License

Copyright (C) 2020 David Voigt

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program. If not, see https://www.gnu.org/licenses.