Course asset for the VR Developer Nanodegree > VR Design > Movement Mechanics
Course asset for the Udacity VR Developer Nanodegree program.
This course asset includes a Unity project with three scenes showcasing various movement mechanics for mobile VR, as well as two scenes illustrating bad movement mechanics that are likely to induce simulator sickness.
Assets
folder, the ProjectSettings
folder, and the UnityPackageManager
folder.Player Settings
and Quality Settings
are set to default values for the Unity version used.Important! When deploying to device, make sure you configure the
Player Settings
for the target platform according to what you learned in the previous courses.Note: When deploying to device, it is recommended to update the
Quality Settings
according to what you learned in the previous courses.
Lighting Settings
are set to default values for the Unity version used.Note: When deploying to device, it is recommended to update the
Lighting Settings
as well as optimize the scene according to what you learned in the previous courses.
GoogleVR
> Demos
is not included.GoogleVR
> GVRVideoPlayer.unitypackage
is not included.UnityEngine.VR
to UnityEngine.XR
.Note: If for any reason you remove and re-import GVR SDK for Unity v1.170.0, make sure you accept any API update pop-up prompts triggered by Unity. Alternatively, you can manually run the API updater (Unity menu
Assets
>Run API Updater...
) after the import has completed.
This repository is deprecated; therefore, we are going to archive it. However, learners will be able to fork it to their personal Github account but cannot submit PRs to this repository. If you have any issues or suggestions to make, feel free to: