Course asset for the VR Developer Nanodegree > VR Software Development > Advanced VR Scripting lesson
Course asset for the Udacity VR Developer Nanodegree program.
Assets
folder, the ProjectSettings
folder, and the UnityPackageManager
folder.Note: Contrary to best practice, the Unity project also includes two files from the project’s Library folder. The reason for this is explained in the Included Unity Library Folder Items section below.
Player Settings
and Quality Settings
are set to default values for the Unity version used.Important! When deploying to device, make sure you configure the
Player Settings
for the target platform according to what you learned in the previous courses.Note: When deploying to device, it is recommended to update the
Quality Settings
according to what you learned in the previous courses.
Lighting Settings
are set to default values for the Unity version used.Note: When deploying to device, it is recommended to update the
Lighting Settings
as well as optimize the scene according to what you learned in the previous courses.
GoogleVR
> Demos
is not included.GoogleVR
> GVRVideoPlayer.unitypackage
is included.Max Reticle Distance
value for the GvrReticlePointer
used in the scene is set to 20
instead of the default 10
.UnityEngine.VR
to UnityEngine.XR
.Note: If for any reason you remove and re-import GVR SDK for Unity v1.170.0, make sure you accept any API update pop-up prompts triggered by Unity. Alternatively, you can manually run the API updater (Unity menu
Assets
>Run API Updater...
) after the import has completed.
Library
> LastSceneManagerSetup.txt
is included to force the default scene to load when opening the Unity project for the first time.Library
> CurrentLayout.dwlt
is included to force the Unity workspace layout and scene view orientation to be similar to what’s shown during the lesson when opening the Unity project for the first time.Note: After loading the Unity project for the first time, the included Unity workspace layout and scene view orientation, which is stored in the
CurrentLayout.dwlt
file, will be lost if you change the workspace layout or scene view orientation.Tip: You can save the Unity workspace layout and restore it any time by expanding the
Layout
drop-down (found at the top right of the Toolbar) and chooseSave Layout…
, then name your new layout and save it. To restore the layout, choose it from theLayout
drop-down.
VR Software Development - A Maze
This repository is deprecated; therefore, we are going to archive it. However, learners will be able to fork it to their personal Github account but cannot submit PRs to this repository. If you have any issues or suggestions to make, feel free to: