GLSL fragment shader host program made by Processing
SoundVisualShaderBase is a GLSL fragment shader host program made by Processing 3.5 or later.
SoundVisualShaderBase needs Processing 3.5 or later to run.
SoundVisualShaderBase is also using following libraries:
Install these libraries using PDE.
setting.json
in data
directory to define playback audio files and fragment shader usage information.setting-schema.json
for schema definition.setup
function in SoundVisualShaderBase.pde
to define the dimension of the display window.1
-0
- Toggle use of specified index (in setting.json
) shader(0
as 10)PrtSc
- Save imageSome fragment shaders reflect the mouse position in the drawing.
MIT