Zombie Master, an RTS/FPS game on the Source 2013 engine.
An FPS/RTS hybrid game on Source 2013 engine, supporting Linux and Windows. See more info at our ModDB page!
You can read it here.
Desktop development with C++ workload.creategameprojects.bat in src-folder.zmr-games.sln which you can open and build.You should use the Steam Runtime SDK to compile. Here’s an example using Docker:
docker run --rm -v .:/build/ -it "registry.gitlab.steamos.cloud/steamrt/sniper/sdk" /bin/bash# You should now have a shell in the container.cd /build/src./creategameprojects./build game# Optionally strip debug symbols./strip_debug_symbols
game/zombie_master_reborn).Launch with the debugger (F5) in Visual Studio. :)
You can create a symbolic link of game/zombie_master_reborn in your <Steam>/steamapps/common/Source SDK Base 2013 Multiplayer-folder and then run hl2.exe with arguments -game zombie_master_reborn
Start hl2 with the Steam runtime.~/.local/share/Steam/ubuntu12_32/steam-runtime/run.sh ./hl2.sh -game zombie_master_reborn
Turning on the conditional ZMR_FINAL will enable FMOD sound engine and Discord RPC. FMOD headers need to be placed in public/fmod/ (they cannot be distributed here).
# You might have to use /f to force a rebuild.cd src && ./creategameprojects /ZMR_FINAL
You’ll also need a copy of the binaries to run the game. (discord_game_sdk.dll & fmod.dll)
Open project settings and make sure Platform Toolset is v143 and Windows SDK Version is 10.0 (latest installed version) or lower.
If it says one of them is missing, you need to download them from Visual Studio Installer (Tools -> Get Tools and Features)
Just ask Mehis in Discord.
Please base all pull requests on the ‘dev’ branch. If you’re planning on something bigger or you want to work on one of the Issues, do contact us so your efforts don’t go to waste.