The Social Media for those who build Social Media
Codr is a professional social media application, catered specifically to those in the software engineering industry.
We used the Flutter SDK to create this app, it deploys for both Android and iOS. It uses Firebase as its backend. This was made for 2020-21 FBLA Mobile Application Development.
All trademarks, intellectual properties and copyrights are of their respective owners, we do not claim ownership to any of them.
Go to build/app/outputs and select which one you would like to run on your device and download it.
This guide provides a step-by-step walkthrough of releasing a
Flutter app to the App Store and TestFlight.
Before beginning the process of releasing your app,
ensure that it meets
Apple’s App Review Guidelines.
In order to publish your app to the App Store,
you must first enroll in the
Apple Developer Program.
You can read more about the various
membership options in Apple’s
Choosing a Membership guide.
Manage your app’s life cycle on
App Store Connect (formerly iTunes Connect).
You define your app name and description, add screenshots,
set pricing, and manage releases to the App Store and TestFlight.
Registering your app involves two steps: registering a unique
Bundle ID, and creating an application record on App Store Connect.
For a detailed overview of App Store Connect, see the
App Store Connect guide.
Every iOS application is associated with a Bundle ID,
a unique identifier registered with Apple.
To register a Bundle ID for your app, follow these steps:
Register your app on App Store Connect:
For a detailed overview,
see Add an app to your account.
This step covers reviewing the most important settings
in the Xcode workspace.
For detailed procedures and descriptions, see
Prepare for app distribution.
Navigate to your target’s settings in Xcode:
Runner.xcworkspace
in your app’s ios
folder.Verify the most important settings.
In the Identity section:
Display Name
: The display name of your app.
Bundle Identifier
: The App ID you registered on App Store Connect.
In the Signing & Capabilities section:
Automatically manage signing
: Whether Xcode should automatically manage app signing
and provisioning. This is set true
by default, which should
be sufficient for most apps. For more complex scenarios,
see the Code Signing Guide.
Team
: Select the team associated with your registered Apple Developer
account. If required, select Add Account…,
then update this setting.
In the Build Settings section:
iOS Deployment Target
: The minimum iOS version that your app supports.
Flutter supports iOS 8.0 and later. If your app includes
Objective-C or Swift code that makes use of APIs that
were unavailable in iOS 8, update this setting appropriately.
The General tab of your project settings should resemble
the following:
{:width=”100%”}
For a detailed overview of app signing, see
Create, export, and delete signing certificates.
If you changed Deployment Target
in your Xcode project,
open ios/Flutter/AppframeworkInfo.plist
in your Flutter app
and update the MinimumOSVersion
value to match.
The default version number of the app is 1.0.0
.
To update it, navigate to the pubspec.yaml
file
and update the following line:
version: 1.0.0+1
The version number is three numbers separated by dots,
such as 1.0.0
in the example above, followed by an optional
build number such as 1
in the example above, separated by a +
.
Both the version and the build number may be overridden in Flutter’s
build by specifying --build-name
and --build-number
,
respectively.
In iOS, build-name
uses CFBundleShortVersionString
while build-number
uses CFBundleVersion
.
Read more about iOS versioning at Core Foundation Keys
on the Apple Developer’s site.
When a new Flutter app is created, a placeholder icon set is created.
This step covers replacing these placeholder icons with your
app’s icons:
Assets.xcassets
in theRunner
folder. Update the placeholder icons with your own app icons.flutter run
.This step covers creating a build archive and uploading
your build to App Store Connect.
During development, you’ve been building, debugging, and testing
with debug builds. When you’re ready to ship your app to users
on the App Store or TestFlight, you need to prepare a release build.
At this point, you might consider obfuscating your Dart code
to make it more difficult to reverse engineer. Obfuscating
your code involves adding a couple flags to your build command.
On the command line, follow these steps in your application directory:
flutter build ios
to create a release buildflutter build
defaults to --release
).In Xcode, configure the app version and build:
Runner.xcworkspace
in your app’s ios
folder.Finally, create a build archive and upload it to App Store Connect:
flutter build ipa
.build/ios/archive/MyApp.xcarchive
in Xcode toflutter build ipa -h
for available flags.ExportOptions.plist
file.flutter build ipa --export-options-plist=path/to/ExportOptions.plist
.xcodebuild -h
for details about the keys in this property list.You should receive an email within 30 minutes notifying you that
your build has been validated and is available to release to testers
on TestFlight. At this point you can choose whether to release
on TestFlight, or go ahead and release your app to the App Store.
For more details, see
Upload an app to App Store Connect.
TestFlight allows developers to push their apps
to internal and external testers. This optional step
covers releasing your build on TestFlight.
For more details, see Distribute an app using TestFlight.
When you’re ready to release your app to the world,
follow these steps to submit your app for review and
release to the App Store:
Apple notifies you when their app review process is complete.
Your app is released according to the instructions you
specified in the Version Release section.
For more details, see
Distribute an app through the App Store.
The Distribute your app guide provides a
detailed overview of the process of releasing an app to the App Store.
When you’re ready to prepare a release version of your app,
for example to publish to the Google Play Store,
this page can help. Before publishing,
you might want to put some finishing touches on your app.
This page covers the following topics:
When a new Flutter app is created, it has a default launcher icon.
To customize this icon, you might want to check out the
flutter_launcher_icons package.
Alternatively, you can do it manually using the following steps:
Review the Material Design product
icons guidelines for icon design.
In the <app dir>/android/app/src/main/res/
directory,
place your icon files in folders named using
configuration qualifiers.
The default mipmap-
folders demonstrate the correct
naming convention.
In AndroidManifest.xml
, update theapplication
tag’s android:icon
attribute to reference icons from the previous
step (for example,<application android:icon="@mipmap/ic_launcher" ...
).
To verify that the icon has been replaced,
run your app and inspect the app icon in the Launcher.
To publish on the Play Store, you need to give your app a digital
signature. Use the following instructions to sign your app.
If you have an existing keystore, skip to the next step.
If not, create one by running the following at the command line:
On Mac/Linux, use the following command:
keytool -genkey -v -keystore ~/key.jks -keyalg RSA -keysize 2048 -validity 10000 -alias key
On Windows, use the following command:
keytool -genkey -v -keystore c:\Users\USER_NAME\key.jks -storetype JKS -keyalg RSA -keysize 2048 -validity 10000 -alias key
This command stores the key.jks
file in your home
directory. If you want to store it elsewhere, change
the argument you pass to the -keystore
parameter.
However, keep the keystore
file private;
don’t check it into public source control!
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The keytool
command might not be in your path—it’s
part of Java, which is installed as part of
Android Studio. For the concrete path,
run flutter doctor -v
and locate the path printed after
‘Java binary at:’. Then use that fully qualified path
replacing java
(at the end) with keytool
.
If your path includes space-separated names,
such as Program Files
, use platform-appropriate
notation for the names. For example, on Mac/Linux
use Program\ Files
, and on Windows use"Program Files"
.
The -storetype JKS
tag is only required for Java 9
or newer. As of the Java 9 release,
the keystore type defaults to PKS12.
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Create a file named <app dir>/android/key.properties
that contains a reference to your keystore:
storePassword=<password from previous step>
keyPassword=<password from previous step>
keyAlias=key
storeFile=<location of the key store file, such as /Users/<user name>/key.jks>
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Keep the key.properties
file private;
don’t check it into public source control.
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Configure signing for your app by editing the<app dir>/android/app/build.gradle
file.
android
block:android {
...
}
def keystoreProperties = new Properties()
def keystorePropertiesFile = rootProject.file('key.properties')
if (keystorePropertiesFile.exists()) {
keystoreProperties.load(new FileInputStream(keystorePropertiesFile))
}
android {
...
}
key.properties
file into the keystoreProperties
object.buildTypes
block:buildTypes {
release {
// TODO: Add your own signing config for the release build.
// Signing with the debug keys for now,
// so `flutter run --release` works.
signingConfig signingConfigs.debug
}
}
signingConfigs {
release {
keyAlias keystoreProperties['keyAlias']
keyPassword keystoreProperties['keyPassword']
storeFile keystoreProperties['storeFile'] ? file(keystoreProperties['storeFile']) : null
storePassword keystoreProperties['storePassword']
}
}
buildTypes {
release {
signingConfig signingConfigs.release
}
}
signingConfigs
block in your module’s build.gradle
file.Release builds of your app will now be signed automatically.
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You may need to run flutter clean
after changing the gradle file.
This prevents cached builds from affecting the signing process.
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For more information on signing your app, see
Sign your app on developer.android.com.
R8 is the new code shrinker from Google, and it’s enabled by default
when you build a release APK or AAB. To disable R8, pass the --no-shrink
flag to flutter build apk
or flutter build appbundle
.
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Obfuscation and minification can considerably extend compile time
of the Android application.
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Review the default App Manifest file,AndroidManifest.xml
,
located in <app dir>/android/app/src/main
and verify that the values
are correct, especially the following:
application
: Edit the android:label
in the
application
tag to reflect
the final name of the app.
uses-permission
: Add the android.permission.INTERNET
permission if your application code needs Internet
access. The standard template does not include this tag but allows
Internet access during development to enable communication between
Flutter tools and a running app.
Review the default Gradle build file file,build.gradle
, located in <app dir>/android/app
and
verify the values are correct, especially the following
values in the defaultConfig
block:
applicationId
: Specify the final, unique (Application Id)appid
versionCode
& versionName
: Specify the internal app version number,
and the version number display string. You can do this by setting
the version
property in the pubspec.yaml file. Consult the version
information guidance in the versions documentation.
minSdkVersion
, compilesdkVersion
, & targetSdkVersion
: Specify the minimum API level,
the API level on which the app was compiled,
and the maximum API level on which the app is designed to run.
Consult the API level section in the versions documentation
for details.buildToolsVersion
: Specify the version of Android SDK Build Tools that your app uses.
Alternatively, you can use the [Android Gradle Plugin] in Android Studio,
which will automatically import the minimum required Build Tools for your app
without the need for this property.
You have two possible release formats when publishing to
the Play Store.
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The Google Play Store prefers the app bundle format.
For more information, see Android App Bundle and
About Android App Bundles.
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Recently, the Flutter team has received several reports
from developers indicating they are experiencing app
crashes on certain devices on Android 6.0. If you are targeting
Android 6.0, use the following steps:
If you build an App Bundle
Edit android/gradle.properties
and add the flag:android.bundle.enableUncompressedNativeLibs=false
.
If you build an APK
Make sure android/app/src/AndroidManifest.xml
doesn’t set android:extractNativeLibs=false
in the <application>
tag.
For more information, see the public issue.
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This section describes how to build a release app bundle.
If you completed the signing steps,
the app bundle will be signed.
At this point, you might consider obfuscating your Dart code
to make it more difficult to reverse engineer. Obfuscating
your code involves adding a couple flags to your build command,
and maintaining additional files to de-obfuscate stack traces.
From the command line:
cd <app dir>
<app dir>
with your application’s directory.)flutter build appbundle
flutter build
defaults to a release build.)The release bundle for your app is created at<app dir>/build/app/outputs/bundle/release/app.aab
.
By default, the app bundle contains your Dart code and the Flutter
runtime compiled for armeabi-v7a (ARM 32-bit), arm64-v8a
(ARM 64-bit), and x86-64 (x86 64-bit).
An app bundle can be tested in multiple ways—this section
describes two.
bundletool
from theAlthough app bundles are preferred over APKs, there are stores
that don’t yet support app bundles. In this case, build a release
APK for each target ABI (Application Binary Interface).
If you completed the signing steps,
the APK will be signed.
At this point, you might consider obfuscating your Dart code
to make it more difficult to reverse engineer. Obfuscating
your code involves adding a couple flags to your build command.
From the command line:
cd <app dir>
<app dir>
with your application’s directory.)flutter build apk --split-per-abi
flutter build
command defaults to --release
.)This command results in three APK files:
<app dir>/build/app/outputs/apk/release/app-armeabi-v7a-release.apk
<app dir>/build/app/outputs/apk/release/app-arm64-v8a-release.apk
<app dir>/build/app/outputs/apk/release/app-x86_64-release.apk
Removing the --split-per-abi
flag results in a fat APK that contains
your code compiled for all the target ABIs. Such APKs are larger in
size than their split counterparts, causing the user to download
native binaries that are not applicable to their device’s architecture.
Follow these steps to install the APK on a connected Android device.
From the command line:
cd <app dir>
where <app dir>
is your application directory.flutter install
.For detailed instructions on publishing your app to the Google Play Store,
see the Google Play launch documentation.
The default version number of the app is 1.0.0
.
To update it, navigate to the pubspec.yaml
file
and update the following line:
version: 1.0.0+1
The version number is three numbers separated by dots,
such as 1.0.0
in the example above, followed by an optional
build number such as 1
in the example above, separated by a +
.
Both the version and the build number may be overridden in Flutter’s
build by specifying --build-name
and --build-number
, respectively.
In Android, build-name
is used as versionName
whilebuild-number
used as versionCode
. For more information,
see Version your app in the Android documentation.
After updating the version number in the pubspec file,
run flutter pub get
from the top of the project, or
use the Pub get button in your IDE. This updates
the versionName
and versionCode
in the local.properties
file,
which are later updated in the build.gradle
file when you
rebuild the Flutter app.
Here are some commonly asked questions about deployment for
Android apps.
The Google Play Store recommends that you deploy app bundles
over APKs because they allow a more efficient delivery of the
application to your users. However, if you’re distributing
your application by means other than the Play Store,
an APK may be your only option.
A fat APK is a single APK that contains binaries for multiple
ABIs embedded within it. This has the benefit that the single APK
runs on multiple architectures and thus has wider compatibility,
but it has the drawback that its file size is much larger,
causing users to download and store more bytes when installing
your application. When building APKs instead of app bundles,
it is strongly recommended to build split APKs,
as described in build an APK using the--split-per-abi
flag.
When building your application in release mode,
Flutter apps can be compiled for armeabi-v7a (ARM 32-bit),
arm64-v8a (ARM 64-bit), and x86-64 (x86 64-bit).
Flutter does not currently support building for x86 Android
(See Issue 9253).
flutter build appbundle
?See Signing the app.
In Android Studio, open the existing android/
folder under your app’s folder. Then,
select build.gradle (Module: app) in the project panel:
{% asset ‘deployment/android/gradle-script-menu.png’ width=”100%” alt=’screenshot of gradle build script menu’ %}
Next, select the build variant. Click Build > Select Build Variant
in the main menu. Select any of the variants in the Build Variants
panel (debug is the default):
{% asset ‘deployment/android/build-variant-menu.png’ width=”100%” alt=’screenshot of build variant menu’ %}
The resulting app bundle or APK files are located inbuild/app/outputs
within your app’s folder.
{% comment %}
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