A performance test about RPG::Image and sf::Sprite with sf::Texture
A performance test about RPG::Image and sf::Sprite with sf::Texture
rpg_draw() and sf_draw() calls many functions to display a picture to test the performance. These functions alloc memory at first, and free the memories at end.
The test is running with system_opengl plugin. TestResult.jpg shows RPG::Image is faster than SFML at the first time. Btw, SFML ignored plugin’s FX (Because SFML is drawing above the window)
@TestWin
(To call Test)I wrote these code for test performance, and I copied many code by others to achieve it. So I didn’t have any copyright to these code.