Lamiae - A Most Prestigious RPG Engine/Simulator derived from Cube 2 (Sauerbraten) and friends
Lamiae is a fork of Platinum Arts Sandbox meant to showcase my work on the RPG module since 2009.
Sandbox is in turn a fork of cube 2, which is a fantastic octree-based first person engine, naturally this isn’t ideal for RPG-style gameplay, so getting to where we are now has been a significant challenge.
Cube 2 fork, Tesseract is also bundled, providing a state of the art lighting model and other advanced rendering features, including SSAO, HDR w/ tonemapping, Radiance Hints (Global Illumination) and more!
Lamiae builds upon cube 2 technologies, providing a highly flexible framework for RPGs more than capable of simulating many games from ages long past.
Check the “Inspiration” and the “Features” sections for a general idea.
If you want a list of Sauerbraten’s or Tesseract’s respective features, visit their webpages.
Suffice to say cube 2 features a very easy to use WYSIWYG-style map-editor.
Lamiae’s community is in its infancy, but you’re most welcome to come and interact with the regulars.
Discord: https://discord.gg/bMwxX77
Further detail can be inspected in the Licence.txt file.
The short of it is that Lamiae’s code is licensed under a zlib/libpng license, and aims to only include content under licenses similar to the Creative Commons family.
The primary aim is to have no restrictions on field of endeavour, so both free software game projects and proprietary game projects can immediately make use of lamiae and all its content without having to worry about any legal headaches first.
mingw32-i386-unknown-gcc.exe
replace it with just gcc.exe
- likewise mingw32-i386-unknown-g++.exe
to g++.exe
Official support is not provided for Visual Studio, but in theory the code should compile with 2005 and later.
gmake
If you need to build a binary first, see the section below.
Once up and running, if you want to dive straight into making something, go to data/rpg/games and copy the “base” directory, this is the basis for your game.
You’ll find additional readmes and instructions inside, as well as a Tutorial on the wiki
Good Luck!
There is a lamiae.bat in the main directory, this is your sole means of launching lamiae.
If you’re having issues running the game, make sure that your drivers are properly installed and that your GPU can at least match Intel’s Sandy Bridge in all aspects.
There is a script named lamiae.sh in the main directory, running this will launch the proper binary for your platform.
A multitude of command line options are available, you can run it with —help, -h or -? to get a description of everything.
To run and build it, you’re required to have SDL2, SDL2_mixer, and SDL2_image (including -dev packages if applicable).
Performance should be fine whether you’re using mesa or the proprietary driver, however nvidia users should consider nvidia over nouveau.
Hopw Roewur Ne.
Note that these are taken at a cursory look at the games in question, with no knowledge of their actual inner workings.
Arcanum
Fallout
DnD
Nethack
Diablo
Oblivion
The name “Lamiae” serves both as a joke and as a descriptor of what an RPG can do.
“Lamiae” itself is the plural form of “Lamia” - a creature with its origins in Greek Mythology.
The name literally means “Gullet,” referring to one story in which Lamia was forced to eat her children by the goddess, Hera.
This refers to the tendency well made RPGs have for gobbling up huge chunks of your life.
Another story speaks of Lamia being traumatised at the death of her children, and experiencing the horrors again whenever she closed her eyes.
This refers to the large overall decline in RPG quality since 2003.
Unfortunately, RPG-fans have generally taken the decline rather well, preferring instead to point and laugh at the likes of Dragon Age 2, than roll for sanity whenever they reflect on the past.
Leading on from 2, another story tells that Zeus allowed her to remove her eyes to alleviate the trauma, this granted Lamia prophetic powers.
In a sense, Lamiae is my effort to try and promote certain RPG features I wish to see again in future games.
Lamiae is designed to encourage game designers to use skill checks, hefty dialogue trees, and choices with actual ramifications.
Another story tells that Lamia is a cross between a Succubus and a Vampire. This has a double intended meaning.
On one hand, you can look at it from the designer’s perspective; He is entranced by his RPG project and will pour many years of his blood (, sweat, tears, and frustration) into it, so that it may be realised into its final form.
On the other, it also refers to how easily can devote thousands of hours to particularly addictive ones.