Azure Blob Storage for Unity
Save and load image textures, audio files, json or xml data files for use in
Unity. You can also store Unity Asset Bundles to load Prefabs with referenced
scripts to work in your game / application.
First download the shared
REST Client library for Unity and
extract the contents into your Unity project “Assets” folder.
Unity 2017.2 recommended. Unity v5.3 or greater required as
UnityWebRequest and
JsonUtility
features are used. Unity will be extending platform support for UnityWebRequest
so keep Unity up to date if you need to support these additional platforms.
Try the
Azure Storage Services Demos
project for Unity on Mac / Windows. (The demo project has got everything already
bundled in and does not require any additional assets to work. Just wire it up
with your Azure Storage Service and public Blob container and run it right
inside the Unity Editor.)
Assets
Intended to work on all the platforms
UnityWebRequest supports
including:
This library is in beta so not all APIs are supported yet and some things may
change.
Questions or tweet @deadlyfingers