用于C / C ++的嵌入式JavaScript引擎
mJS is designed for microcontrollers with limited resources. Main design
goals are: small footprint and simple C/C++ interoperability. mJS
implements a strict subset of ES6 (JavaScript version 6):
On 32-bit ARM mJS engine takes about 50k of flash memory, and less than 1k
of RAM (see intro article).
mJS is part of MongooseOS,
where it enables scripting for IoT devices.
JSON.parse()
and JSON.stringify()
are available.new
. In order to create an object with a custom prototype, useObject.create()
, which is available.var
, only let
.for..of
, =>
, destructors, generators, proxies, promises.valueOf
, prototypes, classes, template strings.==
or !=
, only ===
and !==
.'ы'.length === 2
,'ы'[0] === '\xd1'
, 'ы'[1] === '\x8b'
.-1
n
. If n
is0-255
range, null
is returned. Example:mkstr(ptrVar, length)
, but string s startsfull
is true
, reclaim RAM to OS.mJS requires no glue code. The mJS’s Foreign Function Interface (FFI)
allows the user to call an existing C function with an arbitrary signature.
Currently mJS provides a simple implementation of the FFI trampoline
that supports up to 6 32-bit arguments, or up to 2 64-bit arguments:
let floor = ffi('double floor(double)');
print(floor(1.23456));
Function arguments should be simple: only int
, double
, char *
, void *
are supported. Use char *
for NUL-terminated C strings, void *
for any
other pointers. In order to import more complex functions
(e.g. the ones that use structures as arguments), write wrappers.
Callbacks are implemented similarly. Consider that you have a C function
that takes a callback and user data void *
pointer, which should be marked
as userdata
in the signature:
void timer(int seconds, void (*callback)(int, void *), void *user_data);
This is how to make an mJS callback - note the usage of userdata
:
let Timer = {
set: ffi('void timer(int, void (*)(int, userdata), userdata)')
};
Timer.set(200, function(t) {
print('Time now: ', t);
}, null);
In order to make FFI work, mJS must be able to get the address of a C
function by its name. On POSIX systems, dlsym()
API can do that. On
Windows, GetProcAddress()
. On embedded systems, a system resolver should
be either manually written, or be implemented with some aid from a firmware
linker script. mJS resolver uses dlsym
-compatible signature.
mJS provides a helper to facilitate coversion of C structs to JS objects.
The functions is called s2o
and takes two parameters: foreign pointer to
the struct and foreign pointer to the struct’s descriptor which specifies
names and offsets of the struct’s members. Here’s an simple example:
C/C++ side code:
#include "mjs.h"
struct my_struct {
int a;
const char *b;
double c;
struct mg_str d;
struct mg_str *e;
float f;
bool g;
};
static const struct mjs_c_struct_member my_struct_descr[] = {
{"a", offsetof(struct my_struct, a), MJS_STRUCT_FIELD_TYPE_INT, NULL},
{"b", offsetof(struct my_struct, b), MJS_STRUCT_FIELD_TYPE_CHAR_PTR, NULL},
{"c", offsetof(struct my_struct, c), MJS_STRUCT_FIELD_TYPE_DOUBLE, NULL},
{"d", offsetof(struct my_struct, d), MJS_STRUCT_FIELD_TYPE_MG_STR, NULL},
{"e", offsetof(struct my_struct, e), MJS_STRUCT_FIELD_TYPE_MG_STR_PTR, NULL},
{"f", offsetof(struct my_struct, f), MJS_STRUCT_FIELD_TYPE_FLOAT, NULL},
{"g", offsetof(struct my_struct, g), MJS_STRUCT_FIELD_TYPE_BOOL, NULL},
{NULL, 0, MJS_STRUCT_FIELD_TYPE_INVALID, NULL},
};
const struct mjs_c_struct_member *get_my_struct_descr(void) {
return my_struct_descr;
};
JS side code:
// Assuming `s` is a foreign pointer to an instance of `my_struct`, obtained elsewhere.
let sd = ffi('void *get_my_struct_descr(void)')();
let o = s2o(s, sd);
print(o.a, o.b);
Nested structs are also supported - use MJS_STRUCT_FIELD_TYPE_STRUCT
field type
and provide pointer to the definition:
struct my_struct2 {
int8_t i8;
int16_t i16;
uint8_t u8;
uint16_t u16;
};
static const struct mjs_c_struct_member my_struct2_descr[] = {
{"i8", offsetof(struct my_struct2, i8), MJS_STRUCT_FIELD_TYPE_INT8, NULL},
{"i16", offsetof(struct my_struct2, i16), MJS_STRUCT_FIELD_TYPE_INT16, NULL},
{"u8", offsetof(struct my_struct2, u8), MJS_STRUCT_FIELD_TYPE_UINT8, NULL},
{"u16", offsetof(struct my_struct2, u16), MJS_STRUCT_FIELD_TYPE_UINT16, NULL},
{NULL, 0, MJS_STRUCT_FIELD_TYPE_INVALID, NULL},
};
struct my_struct {
struct my_struct2 s;
struct my_struct2 *sp;
};
static const struct mjs_c_struct_member my_struct_descr[] = {
{"s", offsetof(struct my_struct, s), MJS_STRUCT_FIELD_TYPE_STRUCT, my_struct2_descr},
{"sp", offsetof(struct my_struct, sp), MJS_STRUCT_FIELD_TYPE_STRUCT_PTR, my_struct2_descr},
{NULL, 0, MJS_STRUCT_FIELD_TYPE_INVALID, NULL},
};
For complicated cases, a custom conversion function can be invoked that returns value:
mjs_val_t custom_value_func(struct mjs *mjs, void *ap) {
/* Do something with ap, construct and return mjs_val_t */
}
static const struct mjs_c_struct_member my_struct_descr[] = {
...
{"x", offsetof(struct my_struct, x), MJS_STRUCT_FIELD_TYPE_CUSTOM, custom_value_func},
...
};
We export C function foo
to the JS environment and call it from the JS.
#include "strings.h"
#include "mjs.h"
void foo(int x) {
printf("Hello %d!\n", x);
}
void *my_dlsym(void *handle, const char *name) {
if (strcmp(name, "foo") == 0) return foo;
return NULL;
}
int main(void) {
struct mjs *mjs = mjs_create();
mjs_set_ffi_resolver(mjs, my_dlsym);
mjs_exec(mjs, "let f = ffi('void foo(int)'); f(1234)", NULL);
return 0;
}
Compile & run:
$ cc main.c mjs.c -o /tmp/x && /tmp/x
Hello 1234!
Build:
$ make
Use as a simple calculator:
$ ./build/mjs -e '1 + 2 * 3'
7
FFI standard C functions:
$ ./build/mjs -e 'ffi("double sin(double)")(1.23)'
0.942489
View generated bytecode:
$ ./build/mjs -l 3 -e '2 + 2'
------- MJS VM DUMP BEGIN
DATA_STACK (0 elems):
CALL_STACK (0 elems):
SCOPES (1 elems): [<object>]
LOOP_OFFSETS (0 elems):
CODE:
0 BCODE_HDR [<stdin>] size:28
21 PUSH_INT 2
23 PUSH_INT 2
25 EXPR +
27 EXIT
28 NOP
------- MJS VM DUMP END
4
The stand-alone binary uses dlsym()
symbol resolver, that’s whyffi("double sin(double)")(1.23)
works.
mJS is released under commercial and
GNU GPL v.2
open source licenses.
Commercial Projects: once your project becomes commercialised, GPLv2 licensing
dictates that you need to either open your source fully or purchase a
commercial license. Cesanta offer full, royalty-free commercial licenses
without any GPL restrictions. If your needs require a custom license, we’d be
happy to work on a solution with you.
Contact us for pricing
Prototyping: While your project is still in prototyping stage and not for sale,
you can use MJS’s open source code without license restrictions.
Technical atricles and deep dives into embedded networking technologies: